AI Insights · Timothy · December 2022
Top 5 Science Games in Norway Q4 2022
A look at the performance of the top 5 science games on a unified platform in Norway during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 science games in Norway showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into these metrics, offering a comprehensive view of how each game fared during the quarter.
Cell Expansion Wars from MOBIRIX saw its weekly revenue fluctuate, starting at around $400 in late September and dropping to approximately $150 by the end of December. Weekly downloads remained relatively low, peaking at 39 in mid-October. Active users hovered around 150 for most of the quarter, with a slight dip in early December.
Plague Inc., published by Ndemic Creations, experienced a notable increase in weekly revenue, particularly in December, peaking at $455 during the last week of the month. Downloads also saw a significant rise, reaching 231 in the final week of December. Active users increased steadily, especially towards the end of the quarter, hitting 401 in the last week.
Cell to Singularity: Evolution from Computer Lunch had a mixed performance. Weekly revenue peaked at $223 in late October but fluctuated throughout the quarter. Downloads were relatively low, with a high of 152 at the start of the quarter, dropping to 60 by the end of December. Active users saw a gradual decline from 750 in late September to around 510 in December.
Jetpack Joyride by Halfbrick Studios showed a steady increase in revenue, reaching $138 in the last week of December. Downloads spiked mid-December with a high of 492 and then leveled off. Active users followed a similar trend, peaking at 2255 in mid-December and then slightly decreasing to 1937 by the end of the month.
Homo Evolution from Azur Interactive Games Limited saw modest revenue growth, peaking at $116 in early December. Downloads were consistent, with minor fluctuations, reaching a high of 50 in late November. Active users remained stable around 160 for most of the quarter.
For more detailed insights and data, visit Sensor Tower.